Post-Nerdism

I study gaming
my wingman calls me
"footnote Nick"

garrettmickley:

rynnay:

homodachin:

vivalaevil:

quitesoftspot:

tairupanda:

dsgfsdjhfsg

These are perfectly fine.

…oh look, it’s me.

I-ISN’T THIS NORMAL…

I DO ALL OF THESE WOOPS

This many notes goes to show we are all the same.

Self-evidently. I will never, never understand how someone can skip the first play of an intro.

(Source: joeonfire, via megabytepoetry)

illjuicebox:

Wow, I’m actually surprised by how good of reviews this new Splinter Cell is getting! Maybe I’ll actually play it.

The only thing I still want to know is are there tactical pro’s and con’s to each play style in a particular encounter, or do they just merely serve as other play styles without actually balancing them all out? i.e. assault is easier and more fun while stealth is ultimately more difficult without any notable benefits. A lot of games tend to fail to balance multiple play styles, and since this is new to Splinter Cell I am very concerned. As a SC fan since the beginning I would want to play stealthy, but would I be playing that way just because I have the option to be stealthy, or for real tactical reasons?

I agree with the above. The impact of chosen game play style should be narratively reflected upon or in any way feedbacked—Dishonored, for example, made a decent effort at awarding players that went out of their way to play stealthy and keep the kill count low. 

“The next generation is mostly going to be about memory. More memory means more entities, more density, more AI with more variations in their animations, bigger levels with less loading.”

—   

Raphael Colantonio (Arkane studio’s co-creative director) discussing how Arkane is approaching next gen Dishonored.(via polygondotcom)

Although realistic, somewhat disappointing. 

(via polygondotcom)

“The thing we all understood, and hence this change, is that there are some scenarios where people just may not be comfortable. We wanted people to be 100 percent comfortable, so we allow the sensor to be unplugged. And clearly the ‘it dropped’ scenario is possible.”

—   Albert Penello (Microsoft’s senior director of product planning,) discussing Microsoft now allowing the Xbox One to work while Kinect is disconnected. (via polygondotcom)
compmachines:

femfreq:

Image via the Gamers Against Bigotry twitter account.
Remember to sign their Gamers Against Bigotry pledge here.

This is a pretty important quote. Let’s make it famous.

compmachines:

femfreq:

Image via the Gamers Against Bigotry twitter account.

Remember to sign their Gamers Against Bigotry pledge here.

This is a pretty important quote. Let’s make it famous.

prostheticknowledge:

Manga Generator

Project lets participants create their own starring Manga, with the aid of a Kinect sensor. Finished piece can be printed as a souvenir - videos embedded below:

"Manga Generator" is an automatic cartoon generation VR entertainment which is a interactive creation to create user own cartoon creation by player’s physical role playing as a hero in a story.

This video reports a methodology of automatically generating an immersive posing role playing game that reflects the personality of the player who acts out the part of the hero, using pre-installed speech bubbles, backgrounds, effects, and all the other elements that comprise manga.

More can be found here and here [Japanese]

THOSE… EYEBROWS

(via polygondotcom)

“They didn’t think The Sims was going to do well at all. They thought it was a terrible idea. So that was also a part of it: They thought, ‘Who’s even going to play this game?’ And all that stuff kind of allowed it to sneak in.”

—   David Graham (The Sims’ lead AI programmer) on how things like same-sex marriage made it into the game. (via polygondotcom)

(via polygondotcom)