Wow, I’m actually surprised by how good of reviews this new Splinter Cell is getting! Maybe I’ll actually play it.
The only thing I still want to know is are there tactical pro’s and con’s to each play style in a particular encounter, or do they just merely serve as other play styles without actually balancing them all out? i.e. assault is easier and more fun while stealth is ultimately more difficult without any notable benefits. A lot of games tend to fail to balance multiple play styles, and since this is new to Splinter Cell I am very concerned. As a SC fan since the beginning I would want to play stealthy, but would I be playing that way just because I have the option to be stealthy, or for real tactical reasons?
I agree with the above. The impact of chosen game play style should be narratively reflected upon or in any way feedbacked—Dishonored, for example, made a decent effort at awarding players that went out of their way to play stealthy and keep the kill count low.
Project lets participants create their own starring Manga, with the aid of a Kinect sensor. Finished piece can be printed as a souvenir - videos embedded below:
"Manga Generator" is an automatic cartoon generation VR entertainment which is a interactive creation to create user own cartoon creation by player’s physical role playing as a hero in a story.
This video reports a methodology of automatically generating an immersive posing role playing game that reflects the personality of the player who acts out the part of the hero, using pre-installed speech bubbles, backgrounds, effects, and all the other elements that comprise manga.